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motion analysis


Motion Analysis Corporation (MAC) Systems is the industry leader for 3D Passive Optical Motion Capture System.

Products include:

Motion Analysis Systems includes systems for :

Animation Production for Film:

Motion Analysis Corporation systems slash the costs and time of producing movies, while increasing their realism and drama. MAC systems are being used for multiple-person capture, as well as simultaneous face, hand and body capture.

  • The "Virtual Director" technology allows a director to "look through the lens" of motion capture. The studio camera (or cameras) are tracked along with the performers to provide a live stream of animation viewed from the position of the camera. The director can rehearse, do set decoration and scene blocking from the point of view of the camera. When recording motions, the director can capture many separated camera moves over the same previously recorded performance.
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  • Film projects using MAC include: Leatherheads, King Kong, I, Robot, LOTR – The Return of the King, Chronicles of Riddick, Around the World in Eighty Days, Jet Li’s The One, Martix Reloaded, Matrix Revolutions, The Animatrix, Final Fantasy.

Animation Production for Broadcast:
- Motion Analysis Corporation systems slash the costs and time of producing broadcast episodes and commercials, while increasing their realism and drama. MAC systems are being used for multiple-person capture, as well as simultaneous face, hand and body capture.
- The MAC systems are also used in television for RealTime "Virtual Hosts" including virtual anchormen, sportscasters, and comedians. The system allows the simultaneous capture of face, body, and hands (integrating gloves) movement for streaming to television or Web broadcasts.

Animation Production for Video Games:

-Many of the world's finest video games have been captured on Motion Analysis Corporation equipment, including those produced by Electronic Arts, WETA Digital, Neversoft and Midway Games. The demand for cinematics in video games can only be produced in real-time with Motion Analysis motion capture systems. Data is now produced three to five times faster than with "post-process mocap". The use of Calcium software for scaling actor data to character data by creating a re-usable mathematical equation has cut the need for hand-tweaking even the most complex files.

-The MAC system is popular because it is fast and versatile, allowing for capture of elaborate moves, including multiple players with props. Newly introduced technology has vastly simplified the task of marker occluding multiple-person capture, such as football and wrestling.

Animation Production for Stage Productions:

-Motion Analysis Corporation has been used in recent dance performances involving the real-time capture of dancers onstage who are simultaneously driving an animation based on that movement. The results are a powerful interaction of the dancer with the dance and a visual statement unlike any other live performance.

Motion Analysis Applications for

Gait Analysis

Rehabilitation

Sports Performance

Medical Robotics

Biofeedback

Motion Analysis for Industrial Applications such as:

Virtual Training

Robotics

Ergonomics

Virtual Design


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